AI Insights · Timothy · September 2022
Top Down Games on iOS in Colombia: Q3 2022 Performance
In Q3 2022, the top five top-down games on iOS in Colombia saw varying trends in downloads, revenue, and active users, with notable performances from Clash Royale and Parchisi STAR.
During the third quarter of 2022, the top five top-down games on iOS in Colombia exhibited diverse trends in weekly downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, provides a comprehensive look at the performance of these popular applications.
Clash Royale from Supercell saw its weekly revenue peak at approximately $14K in the week of July 4, with other notable spikes around $12.5K in early August and $6.5K in early September. Weekly downloads for the game hovered around 3K in early July, gradually declining to around 2K by the end of September. Active users started the quarter at around 106K, dipping to about 81K in early September before recovering to approximately 88K by the end of the quarter.
Parchisi STAR from Gameberry Labs maintained steady weekly revenue, ranging between $4K and $5K throughout the quarter, with a peak of $5.3K in mid-August. The game’s weekly downloads started strong at around 8.5K, peaking at 9.3K in early August, before gradually decreasing to around 6.7K by the end of September. Active users saw a high of 44K in early August, ending the quarter at approximately 36K.
League of Legends: Wild Rift by Riot Games experienced fluctuations in weekly revenue, peaking at about $4.4K in mid-July. Downloads remained relatively stable, averaging around 800 per week. Active users showed a slight increase, starting at around 4.4K and ending the quarter at approximately 5K.
Diablo Immortal from Blizzard Entertainment had a peak weekly revenue of about $3K in early August. Weekly downloads saw a high of around 2.6K in late July, but dropped to about 400 by the end of September. Active users began at around 6.3K, reaching a peak of 8.2K in late July, and then declined to approximately 5.3K by the end of the quarter.
Brawl Stars, another title from Supercell, recorded a peak weekly revenue of about $3K in early July and early September. Downloads fluctuated around 1.5K throughout the quarter. Active users showed a slight decrease, starting at around 9.4K and ending at approximately 8.8K.
For more detailed insights and data on the performance of these applications, visit Sensor Tower.